Revolutionizing Game Development: Crafting the Fastest Blender Exporter for Real-Time Editing
In a groundbreaking approach to game development, indie developer Taha has engineered a custom Blender exporter that enables instantaneous real-time updates from Blender edits to a game engine, slashing iteration times and leveraging Blender's robust tools without building a custom editor. This tutorial-style deep dive reveals the technical hurdles overcome—from compiling Blender's source to optimizing for sub-10ms exports—offering developers a blueprint to replicate and enhance their workflows. By sharing his full source code, Taha democratizes this powerful technique, potentially transforming how teams handle level design and asset integration.