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Search Results: ReverseEngineering

Unveiling Granola’s Hidden API: A Deep Dive into Reverse‑Engineered Endpoints, OAuth Rotation, and Developer Tooling

A new reverse‑engineering effort exposes Granola’s internal API, revealing a robust OAuth 2.0 flow with refresh‑token rotation and a suite of endpoints for workspace, folder, and document retrieval. Developers can now programmatically harvest meeting notes, transcripts, and metadata—opening doors for automation, analytics, and integration with AI pipelines.

Resurrecting Atari's Legendary Falcon 030: The High-Stakes PCB Replication Project

A seasoned electrical engineer is reverse-engineering the iconic Atari Falcon 030's complex 6-layer motherboard using advanced PCB techniques and decades of expertise. This passion project aims to preserve computing history by enabling repairs for vintage machines and creating new replicas, navigating challenges like gerber conversion nightmares and unobtainable components.
Google Deploys Gemini-Powered CASCADE to Crack JavaScript Obfuscation at Scale

Google Deploys Gemini-Powered CASCADE to Crack JavaScript Obfuscation at Scale

Google researchers unveil CASCADE, a novel LLM-driven system combining Gemini's pattern recognition with a compiler IR to automatically deobfuscate malicious JavaScript. This hybrid approach eliminates the need for thousands of manual rules, significantly boosting reverse engineering efficiency for security analysis and malware detection.

The Recursive Hack: Decompiling a Decompiler to Unlock Its Own Secrets

When a developer attempted to reverse-engineer the Nemo 440 SWF disassembler using itself, he discovered deliberate obfuscation blocking introspection. His six-hour deep dive into bytecode and SWF specifications reveals the paradoxical challenges of analyzing tools designed for analysis.
Unearthing the Obscure 'Tony' Console: A Reverse-Engineered SDK Emerges

Unearthing the Obscure 'Tony' Console: A Reverse-Engineered SDK Emerges

A preliminary SDK has surfaced for the obscure WDT65c02-based 'tony' games console, revealing a uniquely constrained system with just 2kB of RAM and hardware-accelerated graphics. The toolkit enables homebrew development by reverse-engineering the console's chunk-based execution model and display-list rendering architecture.