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Behind the Nebula: The Tech and Design of 'Voyage of the Marigold'

Behind the Nebula: The Tech and Design of 'Voyage of the Marigold'

Developer Andrew Stephens delves into the intricate technical architecture and design philosophy behind his acclaimed Star Trek-inspired interactive fiction game 'Voyage of the Marigold'. Discover the challenges of procedural maze generation, Ink/Javascript integration, and balancing player agency in a narrative-driven space adventure.

Herringbone Tiles: Breaking Grid Artifacts in Procedural Map Generation

Sean Barrett of Silver Spaceship Software unveils 'Herringbone Tiles,' a novel technique refining Wang Tiles for procedural 2D map generation. By leveraging a non-rectangular tiling pattern, this approach eliminates visible grid artifacts and guarantees connectivity without computational overhead—revolutionizing dungeon and open-world design.