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Cubyz Rewrites the Voxel Sandbox Rules with Zig and Infinite Worlds

Cubyz Rewrites the Voxel Sandbox Rules with Zig and Infinite Worlds

Discover Cubyz, an open-source voxel sandbox game ditching Java for Zig to achieve groundbreaking features like unlimited world depth, procedural crafting, and extreme view distances. This technical deep dive explores how its architecture challenges Minecraft's legacy constraints.
Behind the Nebula: The Tech and Design of 'Voyage of the Marigold'

Behind the Nebula: The Tech and Design of 'Voyage of the Marigold'

Developer Andrew Stephens delves into the intricate technical architecture and design philosophy behind his acclaimed Star Trek-inspired interactive fiction game 'Voyage of the Marigold'. Discover the challenges of procedural maze generation, Ink/Javascript integration, and balancing player agency in a narrative-driven space adventure.
The Algorithm Behind Digital Realism: How Perlin Noise Revolutionized Procedural Generation

The Algorithm Behind Digital Realism: How Perlin Noise Revolutionized Procedural Generation

What began as a solution to the artificial look of TRON's CGI became one of computer graphics' most influential algorithms. We dissect Perlin noise—Ken Perlin's Academy Award-winning technique—that enables realistic procedural textures, terrains, and animations through elegant mathematical chaos. Discover how this 1980s innovation still powers modern generative AI and game engines.

Herringbone Tiles: Breaking Grid Artifacts in Procedural Map Generation

Sean Barrett of Silver Spaceship Software unveils 'Herringbone Tiles,' a novel technique refining Wang Tiles for procedural 2D map generation. By leveraging a non-rectangular tiling pattern, this approach eliminates visible grid artifacts and guarantees connectivity without computational overhead—revolutionizing dungeon and open-world design.