Nvidia launches native GeForce NOW app for Linux in beta
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Nvidia launches native GeForce NOW app for Linux in beta

Laptops Reporter
2 min read

Nvidia releases a native GeForce NOW client for Linux desktop users, delivering up to 5K/120 FPS streaming with RTX 5080-class cloud performance via Flatpak installation, though lacking HDR and AV1 support.

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Nvidia has launched a beta version of its native GeForce NOW application for Linux desktop systems, marking a significant upgrade from the browser-based solution previously offered. Targeted specifically at Ubuntu 24.04 and newer distributions, this client aims to deliver feature parity with Windows and macOS counterparts while addressing longstanding performance gaps for Linux gamers.

Technical Implementation and Installation

The application ships as a Flatpak package installed via executable .bin file. Users must first apply executable permissions (chmod +x) before running the installer, which subsequently handles the ~2GB Flatpak runtime download. This containerized approach simplifies dependency management across Linux distributions while maintaining sandboxed security. Unlike the previous browser-focused implementation tuned for Steam Deck workflows, this native client prioritizes desktop monitor configurations.

Performance Specifications and Capabilities

Nvidia claims streaming targets reaching:

  • 5K resolution at 120 FPS (requiring 65 Mbps bandwidth)
  • 1080p resolution at 360 FPS

The service leverages cloud-based GeForce RTX 5080-class hardware for rendering, enabling real-time ray tracing and DLSS upscaling where supported by games. This represents a substantial leap over previous Linux streaming solutions, effectively outsourcing GPU-intensive workloads to Nvidia's data centers. Latency remains critical—Nvidia recommends sub-40ms connections to their servers for optimal responsiveness, with sub-80ms being the absolute threshold.

Comparative Analysis

Versus the prior Steam Deck-optimized Linux implementation, this native app introduces:

  • Lower input latency (measured at 18-25ms reductions in controlled tests)
  • Higher maximum frame rates
  • Desktop-focused UI scaling
  • System-level overlay controls

However, it currently trails Windows/macOS clients by lacking:

  • HDR output
  • AV1 video decoding
  • Cloud G-Sync/VRR support
  • Surround sound audio

These omissions place Linux users at a visual fidelity disadvantage despite raw performance gains. The bandwidth requirements also exceed competitors like Xbox Cloud Gaming (45 Mbps for 4K) and Shadow PC (70 Mbps for 4K/60FPS).

Target Audience and Practical Guidance

This beta suits Linux desktop users with:

  • Ubuntu 24.04+ systems
  • Wired Ethernet connections
  • NVIDIA Shield-compatible controllers
  • Data center proximity (<1000km)

Casual gamers on older hardware or Wi-Fi should expect compromised experiences. Competitive players will appreciate the 360 FPS mode's reduced motion blur, though the lack of VRR creates screen tearing risks. Pricing remains unchanged across GeForce NOW tiers ($9.99/month Priority, $19.99/month Ultimate).

Nvidia's Linux push signals increased commitment to open-source platforms, though the beta status implies ongoing refinement. Users can access installation resources via the official setup guide and release details on the Nvidia Blog.

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