Twitch Streamer Demonstrates Galvanic Vestibular Stimulation: Controlling Human Balance with Electrical Currents
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Twitch Streamer Demonstrates Galvanic Vestibular Stimulation: Controlling Human Balance with Electrical Currents

Chips Reporter
3 min read

A Twitch creator has demonstrated galvanic vestibular stimulation (GVS) technology that uses electrical currents to manipulate human balance, allowing real-time control of a person's movements through a joystick or Xbox controller.

A Twitch streamer and creator has demonstrated a potentially dangerous application of galvanic vestibular stimulation (GVS) technology, using electrical currents to manipulate human balance and enable real-time control of a person's movements through gaming controllers.

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In a series of experiments documented on social media, the creator attached electrodes behind her ears to pass controlled electrical currents through her vestibular system. The GVS technology affects the inner ear's balance mechanisms, allowing external control of a person's directional movement and simulating physical forces experienced in virtual environments.

The demonstrations included two primary applications. First, the creator attempted to walk in a straight line while a companion manipulated a joystick connected to the GVS system. As the joystick moved left or right, electrical signals caused her to involuntarily lean and change direction, effectively steering her like a human remote-control vehicle. In a second test, she connected the system to a racing game, experiencing simulated G-forces that corresponded to in-game vehicle movements.

The technology builds upon decades of scientific research into vestibular stimulation. Doctors and researchers have studied GVS since the 1990s, primarily for medical applications related to balance disorders and therapeutic treatments. However, the technology remains largely experimental and is not widely used in routine medical practice.

Despite the intriguing demonstrations, the creator emphasized the significant risks involved. During her Trackmania gaming session, she reported experiencing flashing lights, headaches, elevated body temperature, and "buzzy" vision. These side effects highlight the potential dangers of directly stimulating the brain's balance centers with electrical currents.

The creator explicitly warned viewers against attempting to replicate the experiments: "Don't do this. Don't build this. Don't make this. I do not approve of anyone making this themselves. I don't condone that behavior; it's incredibly dangerous and I'm not liable!"

This demonstration isn't entirely novel in the gaming community. A Reddit post from 2021 showed another user, u/yahma, using similar GVS technology while playing racing games. The Redditor reported physically leaning in response to in-game turns and even falling from their seat when the virtual car tumbled.

The experiments raise important questions about the future of immersive gaming and human-computer interaction. While GVS could potentially enhance virtual reality experiences by providing physical feedback that corresponds to digital environments, the safety concerns and unknown long-term effects make it a controversial technology.

Medical researchers continue to investigate GVS for legitimate therapeutic applications, particularly for treating balance disorders and other vestibular conditions. However, the amateur experimentation demonstrated by the Twitch creator operates far outside established medical protocols and safety guidelines.

The demonstration serves as both a fascinating glimpse into the potential of neurotechnology and a stark warning about the dangers of unsupervised experimentation with brain stimulation techniques. As gaming technology continues to evolve toward more immersive experiences, the line between entertainment and potentially harmful experimentation becomes increasingly blurred.

The creator's experiments, while attention-grabbing, underscore the importance of rigorous scientific oversight and medical supervision when working with technologies that directly interface with the human nervous system. The risks of seizures, disorientation, and other neurological effects make GVS a technology that requires careful study rather than casual experimentation.

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