coco: Simplifying C++20 Concurrency with Go-Inspired Coroutines
Share this article
The Concurrency Revolution in C++
For years, C++ developers wrestling with asynchronous I/O faced a harsh choice: endure callback spaghetti or pay the overhead of thread synchronization. The introduction of native coroutines in C++20 promised liberation—but required elegant libraries to unlock its potential. Enter coco, a stackless, single-threaded header-only library that brings Golang's CSP philosophy to modern C++.
The Go Inspiration
coco's design follows Golang's core principle: "Don’t communicate through shared memory, share memory through communication." As creator Luajit notes, fragmented callbacks in C++ I/O programming often create unmaintainable code. coco solves this by implementing:
- Channels for goroutine-style communication
- Waitgroups for task coordination
- Async/await syntax via native C++20 coroutines
- Single-threaded scheduler avoiding lock contention
Syntax That Feels Like Home
Defining coroutines mirrors familiar patterns:
co_t fetch_data(int id) {
std::cout << "Task " << id << " started
";
co_yield resched; // Explicit yield point
auto result = co_await async_io_operation();
co_return result;
}
Channels enable elegant producer/consumer workflows:
chan_t<std::string> buffer(5); // Buffered channel
co_t producer() {
while (auto item = co_await produce_item()) {
co_await buffer.write(*item); // Blocks when full
}
buffer.close();
}
The I/O Revolution
The power shines in I/O-bound applications. Contrast traditional io_uring callback hell:
void handle_completion(struct io_uring_cqe* cqe) {
switch (req->event_type) { /* 40 lines of state tracking */ }
}
With coco's linear flow:
co_t handle_connection(int socket) {
auto request = co_await async_read(socket);
auto response = process(request);
co_await async_write(socket, response);
close(socket);
}
Under the Hood: Performance Meets Safety
coco leverages C++20's stackless coroutines for efficiency:
- Zero heap allocations per operation (coroutine frame allocated once)
- RAII compliance with deterministic destruction
- Exception propagation through coroutine joins
But critical caveats exist:
co_t danger() {
std::vector data{1,2,3};
int* ptr = &data[0]; // Pointer to local
co_yield resched;
*ptr = 42; // UNDEFINED BEHAVIOR: Frame may relocate!
}
RAII objects like std::vector remain safe across suspensions, but raw pointers to stack variables become invalid when the coroutine frame moves.
When to Use coco
This paradigm excels in:
- High-throughput network services (HTTP servers, proxies)
- Async data pipelines
- Protocol state machines
- Embedded systems avoiding thread overhead
As Luajit emphasizes, coco provides "clean, readable code" without sacrificing performance—benchmarks show near-identical throughput to native io_uring callbacks.
The New Concurrency Primitive
coco represents more than utility—it's a philosophical shift toward communicational concurrency in C++. By blending Go's elegance with C++'s performance, it demonstrates how native language features can transform development paradigms. For teams building modern async systems, this header-only library offers an escape from callback purgatory.
Source: coco GitHub repository and project announcement