A deep-dive interview reveals Al Lowe's lesser-known passions for model trains, music, and Disney collaborations, while examining Sierra's history and shifting industry attitudes toward humor and violence.

Al Lowe's name remains synonymous with Leisure Suit Larry, but a recent interview reveals a far richer tapestry of interests and contributions. The Sierra On-Line veteran discussed his lifelong passions, creative process, and observations on gaming's evolution, offering fresh perspectives beyond his most famous creation.
The Norwegian Connection and Train Enthusiasm
Lowe's unexpected connection to Norway stems from emergency eye surgery at Oslo University Hospital after a detached retina incident. His subsequent train journey across Hardangervidda mountain plateau ended comically when power failures derailed sightseeing plans. This segues into his lifelong model train passion, beginning at age 2: "I built layouts completely by myself, asking hobby shops how to glue things together. It taught me I could learn anything."
The hobby evolved dramatically with technology: "In the early 2000s, we transitioned from simple rheostats to computerized systems where each locomotive has a chip address. Your remote sends radio signals to a base computer that overlays commands on track power – like old phone modems." Lowe serves on the National Model Railroad Association board and participates in portable layout exhibitions.
Disney Collaborations and Creative Tensions
Lowe's educational games for Disney, like 1984's Donald Duck's Playground, featured train systems reflecting his interests. He recalls friction with Disney's oversight team: "They wanted changes like making leaves red instead of green. When faced with shipping or endless tweaks, Ken Williams said 'Ship it.'" Lowe pioneered point-and-click interfaces in Disney titles years before Sierra's official implementation: "In The Black Cauldron, you could navigate entirely with function keys."
Sierra's Golden Era and Bitter End
Lowe recounts Sierra's transformation after massive 1980s layoffs: "Ken Williams fired me then immediately rehired me as a contractor with royalty deals that doubled my income." This arrangement lasted 15 years until corporate turmoil: "A board member executed a hostile takeover, got convicted for fraud, and Sierra spiraled like a shot plane. They burned archives in storage units – the dumbest thing."
Regarding source code preservation, Lowe notes: "I have Larry 7 source material but no compiler. My code comments were often funnier than the games!" Fans might find hope in projects like ScummVM, which supports titles like Freddy Pharkas.
Humor vs. Violence and Design Philosophy
Lowe observes shifting cultural attitudes: "I'd never do now what I did in 80s games. We've become scared of humor yet accept hyper-violence – blowing people up repeatedly feels odd." He designed death messages to address players directly: "Calling it 'you fell off a cliff' creates personal accountability versus third-person detachment."
His approach countered Sierra's infamous difficulty spikes: "In Larry 2, I added rubber-band arms so players couldn't die on cliffs – a joke about our impossible stairs." Lowe believes modern gaming's shift away from puzzle-solving reflects broader changes: "Sierra games required pondering solutions. We're losing that as a species."
Enduring Musical Passion
Beyond gaming, Lowe plays lead alto sax in two big bands and quartets, joking about his ironically named "David Hasselhoff Big Band." He credits music with sustaining creativity: "Playing weekly rehearsals keeps me engaged differently than consuming media."
At 76, Lowe's reflections reveal a renaissance man whose contributions extend far beyond Larry. His insights into Sierra's collapse, Disney negotiations, and analog-to-digital transitions in hobbies offer invaluable gaming history perspectives. As he notes: "Violence dominates, but humor's pendulum might swing back. You'll see – I won't."
Visit Al Lowe's website for deeper archives and classic game trivia.

Comments
Please log in or register to join the discussion