EU declines Stop Killing Games law despite 1.3M signatures
#Regulation

EU declines Stop Killing Games law despite 1.3M signatures

Startups Reporter
3 min read

The European Commission rejected a binding game preservation mandate, leaving Stop Killing Games to chase amendments through the Digital Fairness Act.

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The European Commission declined June 16 to propose an EU law that would require publishers to keep discontinued video games playable, despite a Stop Killing Games petition that drew 1.3 million verified signatures.

The campaign entered the EU process under the European Citizens' Initiative name Stop Destroying Videogames. Organizers asked regulators to stop publishers from cutting off games that customers bought as complete products. They argued that buyers lose access to paid software when publishers shut down required servers and provide no offline mode, server tools or preservation path.

EU officials gave the campaign a formal answer after months of hearings and debate. Organizers passed the 1 million-signature threshold in January with 1,294,188 verified statements of support. They presented the initiative to the Commission in February. Members of the European Parliament held a hearing in April and debated the issue in May.

The Commission rejected the campaign's central demand. It said EU officials cannot propose a legal duty that forces publishers to keep games playable after companies stop selling or supporting them. The Commission cited publisher costs, intellectual property rights, trade secrets, cybersecurity risks and safety concerns.

The Commission said such a mandate would go too far. Instead, it plans to open talks by the end of 2026 with game companies and consumer groups. Those talks would produce an industry code of conduct for video game end-of-life management.

That code could push publishers and storefronts to warn buyers about possible shutdowns before purchase. It could also encourage publishers to work with museums, archives and cultural heritage groups that preserve games. It would not force publishers to release offline patches or private server tools.

stop killing games

The decision leaves players with the consumer protections that EU law already provides. Regulators pointed to rules on transparency, contract length, termination terms and refunds when a shutdown violates the sales agreement or a buyer's reasonable expectations.

Those protections leave room for disputes. French consumer group UFC-Que Choisir has challenged Ubisoft over The Crew, which players lost access to after Ubisoft shut down its servers. Ubisoft has argued that customers bought limited access. The consumer group says Ubisoft misled buyers about how long the game would remain usable.

Stop Killing Games now plans to shift pressure toward Parliament. The campaign said June 16 that supporters had prepared for the Commission's refusal and would push members of the European Parliament to add game preservation language to the Digital Fairness Act.

The campaign's strategy now turns on legislation that targets digital consumer rights. That route gives supporters another venue, but it also gives publishers more time to shape the rules. Game companies can argue for disclosure and refund standards. Preservation advocates can argue that disclosure does not help much after a player loses a paid game.

The fight also exposes a hard split in the modern games business. Publishers sell many games as products, but they operate them like services. Players may pay once, then depend on remote servers that publishers can shut down. Live-service design gives studios control over cheating, updates, licensing and online economies. It also lets a company end access to a game even when players still want to play it.

Stop Killing Games wants regulators to treat that shutdown as a consumer harm. The Commission treated it as a business and technical issue that needs softer rules first. That difference explains the setback.

For players, the near-term result remains plain: EU lawmakers have not created a new duty for publishers to keep games playable after support ends. For publishers, the Commission's response avoids a direct preservation mandate, but it keeps the issue inside EU policy work through 2026.

The campaign forced game shutdowns into the EU consumer-rights agenda. It did not win the law it wanted.

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