GameStop has patched an exploit allowing customers to generate unlimited store credit by repeatedly trading Nintendo Switch 2 consoles with pre-owned games, following demonstration by YouTuber RJCmedia.

GameStop has addressed a significant loophole in its trade-in system that enabled customers to generate sustained store credit through repeated Nintendo Switch 2 transactions. The exploit, demonstrated by YouTuber RJCmedia in a recent video, allowed users to consistently profit from console trade-ins when combined with pre-owned game purchases.
Technical Breakdown of the Exploit
The process leveraged GameStop's trade-in bonus structure:
- Purchase new Nintendo Switch 2 console ($414.99 retail)
- Trade console + cheapest pre-owned game (avg. $0.99-$26.59)
- Receive 25% bonus on total trade value
Trade-in math:
- Base Switch 2 trade value: $380
- With pre-owned game added: $380 + game value
- 25% bonus applied to total: ($380 + game value) × 1.25
- Actual example: Switch 2 ($380) + Nightshade PS2 ($26.59) = $406.59 × 1.25 = $508.24 trade credit
This generated $57.51 profit per transaction ($508.24 - $414.99 - $26.59) while retaining store credit. 
Compounding Vulnerability
The system's critical flaw allowed:
- Immediate repurchase of traded consoles at pre-owned pricing ($415)
- Repeated cycling through multiple stores As RJCmedia demonstrated, this created exponential credit growth potential, accumulating $150 in two days.
RJCmedia's haul from repeated trade-ins, including Kirby accessories (Source: RJCmedia/YouTube)
Corporate Response and Market Impact
GameStop confirmed patching the vulnerability after the video gained traction, stating: "Our system briefly valued pre-owned trades above new retail costs, enabling repeated credit accumulation. Our stores aren't designed as infinite money printers."
The swift resolution highlights:
- Margin Protection: Preventing potential six-figure monthly losses across 2,300+ US stores
- System Oversight: Flaw in trade-in algorithm failed to compare values against retail pricing
- Retail Vulnerability: Physical stores remain exposed to point-of-sale exploits despite digital safeguards
This incident occurs amid GameStop's ongoing restructuring efforts following failed NFT initiatives and attempts to capitalize on viral moments like mocking Valve's Half-Life 3 development. The company's ability to rapidly address the exploit demonstrates improved operational responsiveness despite persistent financial challenges.


Comments
Please log in or register to join the discussion