Edmund McMillen's long-awaited cat breeding simulator Mewgenics has achieved remarkable commercial success, selling over one million copies and generating more than $23 million in revenue within its first week of release on PC via Steam.
After first being announced all the way back in 2012, Mewgenics finally launched on PC a week ago, on February 10, and it didn't take long for it to make an impact. Within days, the game climbed Steam's charts and quickly became one of the most popular games on the platform. And now, fresh data suggests it's doing extremely well in terms of sales and revenue.
According to Alinea Analytics, Mewgenics has surpassed 1 million copies sold in just one week, which is an impressive achievement. This was also confirmed by Tyler Glaiel on X. In terms of revenue, the game has already generated more than $23 million.
The report also states that Mewgenics is currently the top new 2026 game on PC by copies sold. When it comes to revenue, it ranks second on Steam for 2026 so far, sitting just behind Nioh 3, which also launched recently and has been performing extremely well.
Player activity has been just as strong. On Steam, Mewgenics recorded an all-time peak of 115,428 concurrent players. For comparison, it has already surpassed Hades 2, which reached a peak of 112,947 concurrent players five months ago.
For those who haven't tried it yet, Mewgenics is currently available with a 10% discount on Steam, which has taken its price down from $29.99 to $26.99. While this isn't massive, it's still better than paying full price. The discount, however, is available until February 24.

The commercial success of Mewgenics represents a significant milestone for Edmund McMillen, the creator behind Super Meat Boy and The Binding of Isaac. The game's performance on Steam demonstrates strong player interest in its unique blend of cat breeding simulation and roguelike elements.
Several factors likely contributed to Mewgenics' rapid sales growth. The game's long development cycle, spanning over a decade, built considerable anticipation among McMillen's dedicated fanbase. Additionally, the quirky premise of breeding and managing cats with various genetic traits appealed to both simulation game enthusiasts and players looking for something different from mainstream releases.
The concurrent player count of 115,428 places Mewgenics among the more successful indie game launches on Steam. While it hasn't reached the astronomical heights of some major releases, this level of sustained player engagement suggests the game has strong retention and word-of-mouth appeal.
Comparing Mewgenics' performance to other notable indie titles provides context for its achievement. The fact that it has already surpassed Hades 2's concurrent player peak, despite Hades 2 being from a more established developer (Supergiant Games) and benefiting from the success of its predecessor, indicates Mewgenics has captured significant market attention.
The game's revenue ranking second only to Nioh 3 for 2026 releases on Steam is particularly noteworthy. Nioh 3 is a major AAA title from Team Ninja, part of the established Nioh franchise, making Mewgenics' performance against such competition especially impressive for an indie title.
From a pricing perspective, the $29.99 base price positions Mewgenics in the mid-range for indie games, which typically range from $20 to $30. The current 10% discount brings it to $26.99, making it slightly more accessible while still maintaining a premium positioning that suggests substantial content and quality.
The timing of the discount, ending on February 24, creates urgency for potential buyers who may have been waiting to see reviews or player feedback before purchasing. This strategy often helps convert interested players who are on the fence about a purchase.
For the gaming industry, Mewgenics' success demonstrates that there remains strong demand for innovative, unconventional game concepts, even in a market increasingly dominated by sequels and established franchises. The game's performance suggests that developers taking creative risks can still achieve significant commercial success when their vision resonates with players.
Looking ahead, maintaining player engagement beyond the initial launch window will be crucial for Mewgenics' long-term success. The strong concurrent player numbers suggest good initial retention, but continued support through updates, community engagement, and potentially additional content will help sustain the game's momentum.
The achievement of selling one million copies in a week places Mewgenics in an elite category of indie game launches. While exact comparisons depend on various factors including pricing and platform, this level of success rivals some of the most notable indie game launches in recent years.
For players interested in experiencing what has made Mewgenics such a commercial success, the game is available on Steam with the current discount running through February 24. The combination of strong sales figures, high concurrent player counts, and positive reception suggests that the game delivers on the promise that built up during its lengthy development period.

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