Overview
The Observer pattern is the foundation of event-driven programming. It involves a 'Subject' (the object being observed) and 'Observers' (the objects that want to be notified of changes).
Key Concepts
- Subject: Maintains a list of observers and notifies them of state changes.
- Observer: Defines an updating interface for objects that should be notified of changes in a subject.
Real-world Examples
- UI event listeners (e.g., button clicks).
- Pub/Sub messaging systems.
- Model-View-Controller (MVC) architecture.