As Meta pulls resources from its flagship VR fitness app, users and coaches are mourning the loss of a community that took years to build, highlighting how corporate strategy shifts can erase digital spaces overnight.
The end of Supernatural VR fitness isn't just another app shutdown—it's the dissolution of a community that many users describe as their primary social space. When Meta announced it would stop updating the platform and cut staff, the reaction wasn't just disappointment over losing a workout tool. Longtime users posted heartfelt tributes to coaches and fellow members, describing a sense of loss that mirrors what happens when a physical community center closes.
Supernatural launched in 2019 as a premium VR fitness experience, combining guided workouts with music licensing and celebrity coaches. At its peak, it had thousands of daily active users and a dedicated following. The platform differentiated itself from competitors like FitXR through its production quality and coach personalities. Users didn't just exercise there—they connected with coaches through live classes and formed friendships with other members in virtual spaces.
The shutdown reflects Meta's broader strategic pivot. The company has been redirecting resources toward its metaverse ambitions and AI development, with VR fitness representing a smaller, more niche segment. For Meta, Supernatural likely never reached the scale to justify continued investment, especially as the VR market itself has grown more slowly than anticipated. The company's decision to end content updates means the app will continue functioning but won't receive new workouts or features, effectively making it a legacy product.
This pattern isn't unique to Meta. We've seen similar community disruptions when companies sunset products, from Google Reader's shutdown in 2013 to the recent closure of services like Twitter's original Periscope. Each time, the technical infrastructure remains accessible, but the social fabric that made the platform meaningful unravels. For Supernatural users, the loss is compounded by the disappearance of scheduled live classes and coach interactions that created a sense of shared experience.
The coaches themselves face a different challenge. Many built their careers around the platform, developing followings and teaching styles specific to the VR medium. Their expertise in engaging users through virtual reality interfaces—maintaining motivation without physical presence—represents a specialized skill set. Some have already announced plans to migrate to other platforms or start independent ventures, but rebuilding their audience from scratch presents significant hurdles.
From a business perspective, the decision makes sense. VR fitness remains a relatively small market compared to broader fitness or entertainment categories. Meta's Reality Labs division has reported billions in losses, and the company has been under pressure to show returns on its metaverse investments. Cutting underperforming assets is a standard corporate response, but it reveals a fundamental tension in the tech industry: companies build services that become communities, then treat them as disposable products when they don't meet financial targets.
The counterargument is that platforms have a responsibility to users who've invested time and money. Some former Supernatural users have organized online petitions asking Meta to open-source the platform or transfer it to another company. Others are exploring decentralized alternatives, though no VR fitness platform currently offers the same combination of content, community, and production value.
This incident also raises questions about the longevity of digital communities built on proprietary platforms. When users form relationships and routines around a service, they're essentially investing social capital in a company's infrastructure. That investment is vulnerable to corporate decisions that users have no control over. The pattern suggests that truly resilient digital communities may need to be built on more open or user-owned foundations, though such models face their own challenges around sustainability and scale.
For the broader tech industry, Supernatural's shutdown serves as a case study in the lifecycle of platform-based communities. It demonstrates how quickly digital spaces can disappear, even when they serve clear user needs and have active engagement. The emotional response from users underscores that digital communities aren't just data points on a dashboard—they're meaningful social structures that deserve consideration beyond pure metrics.
As Meta continues its pivot toward AI and the metaverse, the fate of Supernatural raises a practical question: What happens to the communities that form in the spaces companies build? The answer, it seems, is that they become collateral damage in corporate strategy shifts, leaving users to mourn not just a service, but a community that no longer exists.

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