Monster Hunter Wilds PC players report substantial performance improvements after bypassing an always-running DLC verification system, with frame rates jumping from sub-30 FPS to 60 FPS using an experimental mod.

PC players of Monster Hunter Wilds have uncovered a startling performance limitation tied to the game's DLC verification system. According to extensive testing documented by Reddit user u/de_Tylmarande, Capcom's continuous background checks for owned downloadable content create significant CPU overhead, reducing frame rates by 20-30 FPS on identical hardware configurations. This unintentional bottleneck means players who haven't purchased all available DLC experience substantially worse performance.
Benchmark comparisons revealed the severity of the issue. During village sequences with dense NPC populations, systems without all DLC averaged just 25 FPS, occasionally reaching the mid-30s. After installing an experimental "DLC Presence Check Fix" mod that disables the verification process, the same hardware saw frame rates soar to 50-60 FPS in identical scenarios. This represents a near-doubling of performance, transforming the game from borderline unplayable to consistently smooth.
The discovery parallels similar DRM-related performance issues in titles like Grand Theft Auto V, where redundant JSON parsing hurt frame rates, and Dark Souls' infamous PC port that required community fixes. Unlike intentional paywalls, this appears to be an engineering oversight in Capcom's RE Engine implementation. u/de_Tylmarande has reportedly shared technical details with Capcom contacts who previously addressed his Dragon's Dogma 2 optimization suggestions, though no official patch timeline exists.
For PC gamers, especially those with mid-range hardware, this creates a tangible performance hierarchy based on DLC ownership. Players unable to purchase all content face compromised frame rates until Capcom issues an official fix. The community-developed mod remains in active development via the Fluffy Mod Manager platform, potentially becoming essential for budget-conscious players if Capcom doesn't resolve the underlying code. As optimization patches roll out, monitoring CPU utilization during DLC checks will be critical for verifying true performance parity across all player configurations.

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