Overview

RL is inspired by behavioral psychology. An agent interacts with an environment, receives feedback in the form of rewards or penalties, and adjusts its strategy (policy) accordingly.

Key Concepts

  • Agent: The learner or decision-maker.
  • Environment: Everything the agent interacts with.
  • Action: What the agent does.
  • State: The current situation of the agent.
  • Reward: Feedback from the environment.

Applications

  • Game playing (e.g., AlphaGo).
  • Robotics.
  • Autonomous vehicles.
  • Recommendation systems.

Related Terms