Overview

Packet loss can be caused by network congestion, faulty hardware, signal interference (in wireless), or intentional dropping by QoS policies (policing).

Effects

  • TCP: Detects loss and triggers retransmission, which slows down the overall transfer speed.
  • UDP: Does not retransmit, leading to gaps in audio/video or glitches in online games.

Measurement

Usually expressed as a percentage of total packets sent.

Related Terms