Wine 11.4 introduces DirectSound resampling optimizations, begins proper CFGMGR32 implementation, and includes 17 bug fixes for better Windows compatibility on Linux and macOS.
Wine 11.4 is out today as the latest bi-weekly development release of this open-source software that powers Valve's Steam Play (Proton) and allows for Windows games and applications to run on Linux and macOS.

Wine 11.4 introduces new resampling optimizations to its DirectSound implementation. DirectSound is a legacy Windows audio API that many older games rely on, and these optimizations should improve audio quality and performance for titles that use this subsystem.
Wine 11.4 also begins working on a proper CFGMGR32 implementation. CFGMGR32 is a core Windows API component for the Configuration Manager for handling hardware device plug-and-play configurations and other similar functionality. The lack of a cfgmgr32.dll implementation has been a known issue affecting Wine's Windows support since at least 2010 and responsible for various bug reports over the years. This foundational work lays the groundwork for better hardware device support in future releases.
The release also brings a SAX reader re-implemented in MSXML, better Unix timezone matching, and various bug fixes. There are 17 known bug fixes in Wine 11.4 addressing game crashes and various other bugs.
Wine 11.4 downloads and more details on the bi-weekly development release via WineHQ.org.

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