Bungie Asks Sites to Delay Marathon Reviews, With Release Date Steam Player Count Below 100K
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Bungie Asks Sites to Delay Marathon Reviews, With Release Date Steam Player Count Below 100K

Laptops Reporter
4 min read

Bungie's extraction shooter Marathon launches with underwhelming Steam player numbers below 87,000, while the publisher requests review delays until more content arrives later in March.

Bungie's latest extraction shooter, Marathon, launched on March 5th with a peak Steam player count below 87,000, falling short of some predictions and currently ranking outside the top 10 most-played games on Valve's marketplace. The game's player base has been declining steadily since launch, with some observers noting that the new indie title Slay the Spire 2 reached a healthier 177,000+ concurrent players during the same period.

The launch numbers represent a significant drop from Marathon's server slam playtest in February, which saw over 143,300 concurrent players on Steam. However, that number steadily declined before the playtest ended, suggesting potential issues with player retention that may be continuing into the official release.

Adding to the game's challenges, Bungie has requested that review sites delay their final evaluations until later in March, citing the need for more content to be available before critics can provide comprehensive assessments. This unusual request has sparked debate within the gaming community about the appropriateness of delaying reviews for a paid product.

Review Delays and Industry Response

On the ResetEra forums, it emerged that a popular contributor's media outlet "didn't get early access to the server." Other posters backed up the claim, mentioning that IGN's in-progress evaluation wouldn't be final until the end of the month. The request for delayed reviews appears to be part of Bungie's strategy to ensure critics have access to the full scope of content planned for the game's launch window.

Opinions vary about Bungie's appeal to sites. Some gamers feel that critics should be encouraged to issue their final verdicts on a paid product, arguing that consumers deserve timely information before making purchase decisions. Others point out that the live-service model can dramatically change a game after its release date, potentially justifying the wait for a more complete picture.

Early Player Reception

Despite the skepticism surrounding the review delays, early Steam reviews for Marathon are currently very positive, with an 84% approval rating. Most gamers praise the smooth gunplay that's familiar to Bungie games like Destiny 2, suggesting that the core gameplay mechanics are functioning as intended.

However, complaints about a congested user interface have been common since initial demos, and this feedback appears to be carrying over into the launch period. The UI issues seem to be a significant concern for players, though not enough to prevent the game from maintaining a positive overall rating.

Content Roadmap and Future Updates

Bungie's decision to delay reviews may be tied to its content roadmap for Marathon. Season 1 for the sci-fi shooter is already underway, but players can expect major additions to surface soon. An endgame zone map will give them a better sense of the narrative's direction, potentially addressing concerns about the game's long-term content offering.

Ranked mode also promises to bolster competitive multiplayer options in the second half of March, which could help reinvigorate the player base and provide the additional content that Bungie wants reviewers to experience before publishing their final thoughts.

Pricing and Market Position

At $39.99, Marathon sits in a competitive price bracket for live-service games. The relatively modest price point may help mitigate some of the concerns about the current player count, as gamers might be more willing to take a chance on a lower-priced title. However, the declining player numbers could create a negative feedback loop where potential buyers are discouraged by the apparent lack of active players.

The game's performance on Steam, where it's struggling to maintain a top 10 position, suggests that Marathon may need to rely heavily on its console player base to achieve commercial success. The extraction shooter genre has seen mixed results in recent years, with some titles finding dedicated audiences while others have struggled to maintain player interest beyond the initial launch window.

Industry Context

The situation with Marathon highlights the ongoing tension between game developers, publishers, and reviewers in the age of live-service games. As titles become more dependent on post-launch content and seasonal updates, the traditional review model faces challenges in providing timely and accurate assessments of a game's value.

Bungie's approach represents a middle ground, allowing for initial player feedback while requesting that professional critics wait for a more complete experience. Whether this strategy will pay off remains to be seen, but it underscores the evolving nature of game launches in an industry where the "final" product may not exist until months or even years after release.

For now, Marathon's future success will likely depend on its ability to retain players through engaging content updates and to convert the positive early reception into sustained interest. The coming weeks will be crucial as the promised endgame content and ranked mode arrive, potentially reshaping both the player experience and the critical consensus around Bungie's latest shooter.

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